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UE3:InternetLink (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Info >> InternetInfo >> InternetLink |
Contents
- Package:
- UWeb
- Direct subclass:
- TcpLink
- This class in other games:
- RTNP, U1, UT, U2XMP, U2, UE2Runtime, UT2003, UT2004, UDK
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Properties[edit]
DataPending[edit]
Type: int
Modifiers: const
InLineMode[edit]
Type: ELineMode
LinkMode[edit]
Type: ELinkMode
OutLineMode[edit]
Type: ELineMode
Port[edit]
Type: int
Modifiers: const
PrivateResolveInfo[edit]
Type: pointer
Modifiers: private, native, const
ReceiveMode[edit]
Type: EReceiveMode
Default value: RMODE_Event
RemoteSocket[edit]
Type: pointer{FSocket}
Modifiers: const
Socket[edit]
Type: pointer{FSocket}
Modifiers: const
(sockets are 64-bit on AMD64, so use "pointer").
Subobjects[edit]
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: InternetInfo.Sprite
No new values.
Enums[edit]
ELineMode[edit]
- LMODE_auto
- LMODE_DOS
- CRLF
- LMODE_UNIX
- LF
- LMODE_MAC
- LFCR
ELinkMode[edit]
- MODE_Text
- MODE_Line
- MODE_Binary
EReceiveMode[edit]
- RMODE_Manual
- RMODE_Event
Structs[edit]
IpAddr[edit]
Functions[edit]
Native functions[edit]
GetLastError[edit]
native function int GetLastError ()
GetLocalIP[edit]
native function GetLocalIP (out IpAddr Arg)
IpAddrToString[edit]
IsDataPending[edit]
native function bool IsDataPending ()
ParseURL[edit]
native function bool ParseURL (coerce string URL, out string Addr, out int PortNum, out string LevelName, out string EntryName)
Resolve[edit]
native function Resolve (coerce string Domain)
StringToIpAddr[edit]
Events[edit]
Resolved[edit]
event Resolved (IpAddr Addr)
ResolveFailed[edit]
event ResolveFailed ()