I'm a doctor, not a mechanic
Difference between revisions of "UE3:InterpActor ForCinematic (UDK)"
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m (1 revision: class descriptions for UDK January update (part 2)) |
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Latest revision as of 05:40, 17 January 2010
Object >> Actor >> DynamicSMActor >> InterpActor >> InterpActor_ForCinematic |
- Package:
- Engine
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This actor is meant to be used by Matinee for all of the usage scenerios where you have an invisible InterpActor moving around some track that the camera is eventually attached to.
Default values[edit]
Property | Value |
---|---|
TickFrequencyAtEndDistance | 0.0 |
Subobjects[edit]
MyLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: InterpActor.MyLightEnvironment
No new values.
StaticMeshComponent0[edit]
Class: Engine.StaticMeshComponent
Inherits from: InterpActor.StaticMeshComponent0
Property | Value |
---|---|
ReplacementPrimitive | None |