UE3:InterpActor ForCinematic (UDK): Difference between revisions

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Latest revision as of 05:40, 17 January 2010

UDK Object >> Actor >> DynamicSMActor >> InterpActor >> InterpActor_ForCinematic
Package:
Engine

This actor is meant to be used by Matinee for all of the usage scenerios where you have an invisible InterpActor moving around some track that the camera is eventually attached to.

Default values

Property Value
TickFrequencyAtEndDistance 0.0

Subobjects

MyLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: InterpActor.MyLightEnvironment

No new values.

StaticMeshComponent0

Class: Engine.StaticMeshComponent

Inherits from: InterpActor.StaticMeshComponent0

Property Value
ReplacementPrimitive None