I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE3:InterpTrackMove (UT3)
Object >> InterpTrack >> InterpTrackMove |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
Property group 'InterpTrackMove'[edit]
AngCurveTension[edit]
Type: float
Controls the tightness of the curve for the rotation path.
bDisableMovement[edit]
Type: bool
Disable previewing of this track - will always position Actor at Time=0.0. Useful when keyframing an object relative to this group.
bHide3DTrack[edit]
Type: bool
If true, 3D representation of this track in the 3D viewport is disabled.
bShowArrowAtKeys[edit]
Type: bool
In the editor, show a small arrow at each keyframe indicating the rotation at that key.
bShowRotationOnCurveEd[edit]
Type: bool
If false, when this track is displayed on the Curve Editor in Matinee, do not show the Rotation tracks.
bShowTranslationOnCurveEd[edit]
Type: bool
If false, when this track is displayed on the Curve Editor in Matinee, do not show the Translation tracks.
Default value: True
bUseQuatInterpolation[edit]
Type: bool
Use a Quaternion linear interpolation between keys. This is robust and will find the 'shortest' distance between keys, but does not support ease in/out.
LinCurveTension[edit]
Type: float
Controls the tightness of the curve for the translation path.
LookAtGroupName[edit]
Type: name
When using IMR_LookAtGroup, specifies the Group which this track should always point its actor at.
MoveFrame[edit]
Type: EInterpTrackMoveFrame
Modifiers: editconst
Indicates what the movement track should be relative to.
RotMode[edit]
Type: EInterpTrackMoveRotMode
Internal variables[edit]
EulerTrack[edit]
Type: Object.InterpCurveVector
Actual rotation keyframe data, stored as Euler angles in degrees, for easy editing on curve.
LookupTrack[edit]
Type: InterpLookupTrack
PosTrack[edit]
Type: Object.InterpCurveVector
Actual position keyframe data.
Default values[edit]
Property | Value |
---|---|
bOnePerGroup | True |
TrackInstClass | Class'Engine.InterpTrackInstMove' |
TrackTitle | "Movement" |
Enums[edit]
EInterpTrackMoveFrame[edit]
- IMF_World
- Track should be fixed relative to the world.
- IMF_RelativeToInitial
- Track should move relative to the initial position of the actor when the interp sequence was started.
EInterpTrackMoveRotMode[edit]
- IMR_Keyframed
- Should take orientation from the .
- IMR_LookAtGroup
- Point the X-Axis of the controlled Actor at the group specified by LookAtGroupName.
Structs[edit]
InterpLookupPoint[edit]
Modifiers: native
Array of group names to retrieve position and rotation data from instead of using the datastored in the keyframe. A value of NAME_None means to use the PosTrack and EulerTrack data for the keyframe. There needs to be the same amount of elements in this array as there are keyframes.
InterpLookupTrack[edit]
Modifiers: native
- array<InterpLookupPoint> Points