UE3:InterpTrackDirector (UDK): Difference between revisions
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'''[[Structs#Modifiers|Modifiers]]:''' native | '''[[Structs#Modifiers|Modifiers]]:''' native | ||
Information for one cut in this track. | |||
; [[float]] Time : Time to perform the cut. | ; [[float]] Time : Time to perform the cut. | ||
; [[float]] TransitionTime : Time taken to move view to new camera. | ; [[float]] TransitionTime : Time taken to move view to new camera. | ||
; [[name]] TargetCamGroup : GroupName of InterpGroup to cut viewpoint to. | ; [[name]] TargetCamGroup : GroupName of InterpGroup to cut viewpoint to. |
Latest revision as of 05:40, 17 January 2010
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Object >> InterpTrack >> InterpTrackDirector |
- Package:
- Engine
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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Properties
Property group 'InterpTrackDirector'
bSimulateCameraCutsOnClients
Type: bool
True to allow clients to simulate their own camera cuts. Can help with latency-induced timing issues.
Default value: True
Internal variables
CutTrack
Type: array<DirectorTrackCut>
Array of cuts between cameras.
Default values
Property | Value |
---|---|
bDirGroupOnly | True |
bOnePerGroup | True |
TrackInstClass | Class'Engine.InterpTrackInstDirector' |
TrackTitle | "Director" |
Structs
DirectorTrackCut
Modifiers: native
Information for one cut in this track.