UE3:InterpTrackDirector (UDK): Difference between revisions

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'''[[Structs#Modifiers|Modifiers]]:''' native
'''[[Structs#Modifiers|Modifiers]]:''' native


<!-- enter struct description -->
Information for one cut in this track.
; [[float]] Time : Time to perform the cut.
; [[float]] Time : Time to perform the cut.
; [[float]] TransitionTime : Time taken to move view to new camera.
; [[float]] TransitionTime : Time taken to move view to new camera.
; [[name]] TargetCamGroup : GroupName of InterpGroup to cut viewpoint to.
; [[name]] TargetCamGroup : GroupName of InterpGroup to cut viewpoint to.

Latest revision as of 05:40, 17 January 2010

UDK Object >> InterpTrack >> InterpTrackDirector
Package:
Engine
This class in other games:

null

Properties

Property group 'InterpTrackDirector'

bSimulateCameraCutsOnClients

Type: bool

True to allow clients to simulate their own camera cuts. Can help with latency-induced timing issues.

Default value: True

Internal variables

CutTrack

Type: array<DirectorTrackCut>

Array of cuts between cameras.

Default values

Property Value
bDirGroupOnly True
bOnePerGroup True
TrackInstClass Class'Engine.InterpTrackInstDirector'
TrackTitle "Director"

Structs

DirectorTrackCut

Modifiers: native

Information for one cut in this track.

float Time
Time to perform the cut.
float TransitionTime
Time taken to move view to new camera.
name TargetCamGroup
GroupName of InterpGroup to cut viewpoint to.