UE3:InterpTrackDirector (UDK)

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Revision as of 11:47, 6 November 2009 by Unknown user (talk)
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UDK Object >> InterpTrack >> InterpTrackDirector
Package:
Engine
This class in other games:

null

Properties

Property group 'InterpTrackDirector'

bSimulateCameraCutsOnClients

Type: bool

True to allow clients to simulate their own camera cuts. Can help with latency-induced timing issues.

Default value: True

Internal variables

CutTrack

Type: array<DirectorTrackCut>

Array of cuts between cameras.

Default values

Property Value
bDirGroupOnly True
bOnePerGroup True
TrackInstClass Class'Engine.InterpTrackInstDirector'
TrackTitle "Director"

Structs

DirectorTrackCut

Modifiers: native

float Time
Time to perform the cut.
float TransitionTime
Time taken to move view to new camera.
name TargetCamGroup
GroupName of InterpGroup to cut viewpoint to.