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UE3:InterpTrackEvent (UDK)

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Revision as of 05:40, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 2))

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UDK Object >> InterpTrack >> InterpTrackEvent
Package: 
Engine
This class in other games:
UT3

null

Properties

Property group 'InterpTrackEvent'

bFireEventsWhenBackwards

Type: bool

If events should be fired when passed playing the sequence backwards.

Default value: True

bFireEventsWhenForwards

Type: bool

If events should be fired when passed playing the sequence forwards.

Default value: True

bFireEventsWhenJumpingForwards

Type: bool

If true, events on this track are fired even when jumping forwads through a sequence - for example, skipping a cinematic.

Internal variables

EventTrack

Type: array<EventTrackKey>

Array of events to fire off.

Default values

Property Value
TrackInstClass Class'Engine.InterpTrackInstEvent'
TrackTitle "Event"

Structs

EventTrackKey

Modifiers: native

Information for one event in the track.

float Time 
name EventName