Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:InterpTrackParticleReplay (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 05:40, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 2))

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UDK Object >> InterpTrack >> InterpTrackParticleReplay
Package: 
Engine

null

Properties[edit]

bIsCapturingReplay[edit]

Type: bool

Modifiers: transient, editoronly, const

True in the editor if track should be used to capture replay frames instead of play them back

FixedTimeStep[edit]

Type: float

Modifiers: transient, editoronly, const

Current replay fixed time quantum between frames (one over frame rate)

TrackKeys[edit]

Type: array<ParticleReplayTrackKey>

Modifiers: editinline

Array of keys

Default values[edit]

Property Value
TrackInstClass Class'Engine.InterpTrackInstParticleReplay'
TrackTitle "Particle Replay"

Structs[edit]

ParticleReplayTrackKey[edit]

Modifiers: native

Data for a single key in this track

float Time 
Position along timeline
float Duration 
Time length this clip should be captured/played for
int ClipIDNumber 
Replay clip ID number that identifies the clip we should capture to or playback from