Cogito, ergo sum

UE3:KActorSpawnable (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> Actor >> DynamicSMActor >> KActor >> KActorSpawnable
Package: 
Engine
This class in other games:
UDK

Version of KActor that can be dynamically spawned and destroyed during gameplay

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
bNoDelete False

Subobjects[edit]

MyLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: KActor.MyLightEnvironment

No new values.

StaticMeshComponent0[edit]

Class: Engine.StaticMeshComponent

Inherits from: KActor.StaticMeshComponent0

No new values.

Functions[edit]

Native functions[edit]

ResetComponents[edit]

native function ResetComponents ()

Used when the actor is pulled from a cache for use.

Other instance functions[edit]

Initialize[edit]

simulated function Initialize ()


Recycle[edit]

simulated function Recycle ()