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UE3:LensFlareSource (UDK)

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UDK Object >> Actor >> LensFlareSource
Package: 
Engine
This class in other games:
UT3

LensFlare source actor class.

Properties[edit]

Property group 'LensFlareSource'[edit]

LensFlareComp[edit]

Type: LensFlareComponent

Modifiers: editconst, const


Default value: LensFlareComponent'LensFlareComponent0'

Internal variables[edit]

bCurrentlyActive[edit]

Type: bool

Modifiers: repnotify

used to update status of toggleable level placed lens flares on clients

Default values[edit]

Property Value
bEdShouldSnap True
bGameRelevant True
bHardAttach True
bNoDelete True
CollisionType COLLIDE_CustomDefault
Components[0] SpriteComponent'Sprite'
Components[1] DrawLightConeComponent'DrawInnerCone0'
Components[2] DrawLightConeComponent'DrawOuterCone0'
Components[3] DrawLightRadiusComponent'DrawRadius0'
Components[4] LensFlareComponent'LensFlareComponent0'
Components[5] ArrowComponent'ArrowComponent0'
TickGroup TG_DuringAsyncWork

Subobjects[edit]

ArrowComponent0[edit]

Class: Engine.ArrowComponent

Property Value
ArrowColor
Member Value
A 255
B 128
G 255
R 0
ArrowSize 1.5
bTreatAsASprite True
ReplacementPrimitive None

DrawInnerCone0[edit]

Class: Engine.DrawLightConeComponent

Property Value
ReplacementPrimitive None

DrawOuterCone0[edit]

Class: Engine.DrawLightConeComponent

Property Value
ConeColor
Member Value
A 255
B 255
G 255
R 200
ReplacementPrimitive None

DrawRadius0[edit]

Class: Engine.DrawLightRadiusComponent

Property Value
ReplacementPrimitive None

LensFlareComponent0[edit]

Class: Engine.LensFlareComponent

Property Value
PreviewInnerCone DrawLightConeComponent'Engine.Default__LensFlareSource:DrawInnerCone0'
PreviewOuterCone DrawLightConeComponent'Engine.Default__LensFlareSource:DrawOuterCone0'
PreviewRadius DrawLightRadiusComponent'Engine.Default__LensFlareSource:DrawRadius0'
ReplacementPrimitive None

Sprite[edit]

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
bIsScreenSizeScaled True
HiddenGame True
ReplacementPrimitive None
ScreenSize 0.0025
Sprite Texture2D'EditorResources.S_Emitter'

Functions[edit]

Native functions[edit]

SetTemplate[edit]

native final function SetTemplate (LensFlare NewTemplate)


Other instance functions[edit]

OnToggle[edit]

simulated function OnToggle (SeqAct_Toggle action)

Handling Toggle event from Kismet.

SetActorParameter[edit]

simulated function SetActorParameter (name ParameterName, Actor Param)


SetColorParameter[edit]

simulated function SetColorParameter (name ParameterName, Object.LinearColor Param)


SetExtColorParameter[edit]

simulated function SetExtColorParameter (name ParameterName, float Red, float Green, float Blue, float Alpha)


SetFloatParameter[edit]

simulated function SetFloatParameter (name ParameterName, float Param)


SetVectorParameter[edit]

simulated function SetVectorParameter (name ParameterName, Object.Vector Param)