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UE3:LiftCenter (UT3)
Object >> Actor >> NavigationPoint >> LiftCenter |
Contents
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LiftCenter. Used to support AI navigation on lifts. should be placed in the center of the navigable lift surface. Used in conjunction with LiftExits Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'LiftCenter'[edit]
LiftTrigger[edit]
Type: Trigger
if specified, must touch this to start the lift
Internal variables[edit]
bJumpLift[edit]
Type: bool
CollisionHeight[edit]
Type: float
Default value: 50.0
LiftOffset[edit]
Type: Object.Vector
starting vector between MyLift location and LiftCenter location
MaxDist2D[edit]
Type: float
Default value: 400.0
MyLift[edit]
Type: InterpActor
Default values[edit]
Property | Value |
---|---|
bForceNoStrafing | True |
bNeverUseStrafing | True |
bNoAutoConnect | True |
bSpecialMove | True |
bStatic | False |
CollisionType | COLLIDE_CustomDefault |
ExtraCost | 400 |
Subobjects[edit]
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: NavigationPoint.Arrow
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: NavigationPoint.CollisionCylinder
No new values.
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: NavigationPoint.PathRenderer
No new values.
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite
Property | Value |
---|---|
Sprite | Texture2D'EngineResources.lift_center' |
Sprite2[edit]
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite2
No new values.
Functions[edit]
Events[edit]
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
SpecialHandling[edit]
Overrides: Actor.SpecialHandling
SpecialHandling is called by the navigation code when the next path has been found. It gives that path an opportunity to modify the result based on any special considerations Here, we check if the mover needs to be triggered
SuggestMovePreparation[edit]
Overrides: NavigationPoint.SuggestMovePreparation
Other instance functions[edit]
ProceedWithMove[edit]
Overrides: NavigationPoint.ProceedWithMove