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UE3:LiftCenter (UT3)
Object >> Actor >> NavigationPoint >> LiftCenter |
Contents
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LiftCenter. Used to support AI navigation on lifts. should be placed in the center of the navigable lift surface. Used in conjunction with LiftExits Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'LiftCenter'
LiftTrigger
Type: Trigger
if specified, must touch this to start the lift
Internal variables
bJumpLift
Type: bool
CollisionHeight
Type: float
Default value: 50.0
LiftOffset
Type: Object.Vector
starting vector between MyLift location and LiftCenter location
MaxDist2D
Type: float
Default value: 400.0
MyLift
Type: InterpActor
Default values
Property | Value |
---|---|
bForceNoStrafing | True |
bNeverUseStrafing | True |
bNoAutoConnect | True |
bSpecialMove | True |
bStatic | False |
CollisionType | COLLIDE_CustomDefault |
ExtraCost | 400 |
Subobjects
Arrow
Class: Engine.ArrowComponent
Inherits from: NavigationPoint.Arrow
No new values.
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: NavigationPoint.CollisionCylinder
No new values.
PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: NavigationPoint.PathRenderer
No new values.
Sprite
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite
Property | Value |
---|---|
Sprite | Texture2D'EngineResources.lift_center' |
Sprite2
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite2
No new values.
Functions
Events
PostBeginPlay
Overrides: Actor.PostBeginPlay
SpecialHandling
Overrides: Actor.SpecialHandling
SpecialHandling is called by the navigation code when the next path has been found. It gives that path an opportunity to modify the result based on any special considerations Here, we check if the mover needs to be triggered
SuggestMovePreparation
Overrides: NavigationPoint.SuggestMovePreparation
Other instance functions
ProceedWithMove
Overrides: NavigationPoint.ProceedWithMove