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Difference between revisions of "UE3:Light (UDK)"

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m (1 revision: class descriptions for UDK January update (part 3))
 
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Latest revision as of 06:41, 17 January 2010

UDK Object >> Actor >> Light
Package: 
Engine
Direct subclasses:
DirectionalLight, PointLight, SkyLight, SpotLight, StaticLightCollectionActor, UTPickupLight, UTArmorPickupLight, UTHealthPickupLight, UTWeaponLockerPickupLight, UTWeaponPickupLight
This class in other games:
RTNP, U1, UT, UT2003, U2XMP, UT2004, UE2Runtime, U2, UT3

Abstract Light

Properties[edit]

Property group 'Light'[edit]

LightComponent[edit]

Type: LightComponent

Modifiers: editconst, const


Internal variables[edit]

bEnabled[edit]

Type: bool

Modifiers: repnotify

replicated copy of LightComponent's bEnabled property

Default values[edit]

Property Value
bHidden True
bMovable False
bNoDelete True
bRouteBeginPlayEvenIfStatic False
bStatic True
CollisionType COLLIDE_CustomDefault
Components[0] SpriteComponent'Sprite'

Subobjects[edit]

Sprite[edit]

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True
ReplacementPrimitive None
Scale 0.25
Sprite Texture2D'EditorResources.LightIcons.Light_Point_Stationary_Statics'

Functions[edit]

Events[edit]

ReplicatedEvent[edit]

simulated event ReplicatedEvent (name VarName)

Overrides: Actor.ReplicatedEvent


Other instance functions[edit]

OnToggle[edit]

simulated function OnToggle (SeqAct_Toggle action)