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UE3:MaterialEditorInstanceConstant (UT3)

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UT3 Object >> MaterialEditorInstanceConstant
Package: 
UnrealEd
This class in other games:
UDK

MaterialEditorInstanceConstant.uc: This class is used by the material instance editor to hold a set of inherited parameters which are then pushed to a material instance. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'MaterialEditorInstanceConstant'

FontParameterValues

Type: array<EditorFontParameterValue>


Parent

Type: MaterialInterface


PhysMaterial

Type: PhysicalMaterial

Physical material to use for this graphics material. Used for sounds, effects etc.

ScalarParameterValues

Type: array<EditorScalarParameterValue>


StaticComponentMaskParameterValues

Type: array<EditorStaticComponentMaskParameterValue>


StaticSwitchParameterValues

Type: array<EditorStaticSwitchParameterValue>


TextureParameterValues

Type: array<EditorTextureParameterValue>


VectorParameterValues

Type: array<EditorVectorParameterValue>


Internal variables

SourceInstance

Type: MaterialInstanceConstant


VisibleExpressions

Type: array<Object.Guid>

Modifiers: const, transient, duplicatetransient


Structs

ComponentMaskParameter

Modifiers: native

bool
bool
bool
bool

EditorFontParameterValue

Extends: EditorParameterValue

Modifiers: native

Font FontValue 
int FontPage 

EditorParameterValue

Modifiers: native

bool bOverride 
name ParameterName 
Object.Guid ExpressionId 

EditorScalarParameterValue

Extends: EditorParameterValue

Modifiers: native

float ParameterValue 

EditorStaticComponentMaskParameterValue

Extends: EditorParameterValue

Modifiers: native

ComponentMaskParameter ParameterValue 

EditorStaticSwitchParameterValue

Extends: EditorParameterValue

Modifiers: native

bool ParameterValue 

EditorTextureParameterValue

Extends: EditorParameterValue

Modifiers: native

Texture ParameterValue 

EditorVectorParameterValue

Extends: EditorParameterValue

Modifiers: native

Object.LinearColor ParameterValue