Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Difference between revisions of "UE3:MaterialExpressionDesaturation (UT3)"
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! Value | ! Value | ||
|- | |- | ||
− | | | + | | A |
− | | | + | | 0.0 |
|- | |- | ||
− | | | + | | B |
− | | | + | | 0.11 |
|- | |- | ||
− | | | + | | G |
− | | | + | | 0.59 |
|- | |- | ||
| R | | R | ||
− | | 0. | + | | 0.3 |
|} | |} | ||
Latest revision as of 07:40, 23 May 2008
Object >> MaterialExpression >> MaterialExpressionDesaturation |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'MaterialExpressionDesaturation'[edit]
LuminanceFactors[edit]
Type: Object.LinearColor
Default value:
Member | Value |
---|---|
A | 0.0 |
B | 0.11 |
G | 0.59 |
R | 0.3 |
Internal variables[edit]
Input[edit]
Type: MaterialExpression.ExpressionInput
Percent[edit]
Type: MaterialExpression.ExpressionInput