My program doesn't have bugs. It just develops random features.

UE3:MaterialExpressionSphereMask (UDK)

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UDK Object >> MaterialExpression >> MaterialExpressionSphereMask
Package: 
Engine
Within class: 
Material


Properties

Property group 'MaterialExpressionSphereMask'

AttenuationRadius

Type: float


Default value: 256.0

HardnessPercent

Type: float


Default value: 100.0

Internal variables

A

Type: MaterialExpression.ExpressionInput


B

Type: MaterialExpression.ExpressionInput


Default values

Property Value
MenuCategories[0] 'HighLevel'