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UE3:MaterialExpression (UT3)
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Object >> MaterialExpression |
- Package:
- Engine
- Within class:
- Material
- Direct subclasses:
- MaterialExpressionSubtract, MaterialExpressionSceneTexture, MaterialExpressionFontSample, MaterialExpressionFrac, MaterialExpressionTransform, MaterialExpressionFresnel, MaterialExpressionDepthBiasedAlpha, MaterialExpressionPanner, MaterialExpressionLensFlareSourceDistance, MaterialExpressionVertexColor, MaterialExpressionAbs, MaterialExpressionAdd, MaterialExpressionAppendVector, MaterialExpressionBumpOffset, MaterialExpressionCameraVector, MaterialExpressionCameraWorldPosition, MaterialExpressionCeil, MaterialExpressionClamp, MaterialExpressionComment, MaterialExpressionComponentMask, MaterialExpressionCompound, MaterialExpressionConstant2Vector, MaterialExpressionConstant3Vector, MaterialExpressionConstant4Vector, MaterialExpressionConstant, MaterialExpressionConstantClamp, MaterialExpressionCosine, MaterialExpressionCrossProduct, MaterialExpressionDepthBiasedBlend, MaterialExpressionDesaturation, MaterialExpressionDestColor, MaterialExpressionDestDepth, MaterialExpressionDivide, MaterialExpressionDotProduct, MaterialExpressionFloor, MaterialExpressionIf, MaterialExpressionLensFlareIntensity, MaterialExpressionLensFlareOcclusion, MaterialExpressionLensFlareRadialDistance, MaterialExpressionLensFlareRayDistance, MaterialExpressionLightVector, MaterialExpressionLinearInterpolate, MaterialExpressionMeshEmitterVertexColor, MaterialExpressionMultiply, MaterialExpressionNormalize, MaterialExpressionOneMinus, MaterialExpressionParameter, MaterialExpressionPixelDepth, MaterialExpressionPower, MaterialExpressionReflectionVector, MaterialExpressionRotator, MaterialExpressionSceneDepth, MaterialExpressionScreenPosition, MaterialExpressionSine, MaterialExpressionSquareRoot, MaterialExpressionTextureCoordinate, MaterialExpressionTextureSample, MaterialExpressionTime, MaterialExpressionTransformPosition
- This class in other games:
- UDK
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Properties
Property group 'MaterialExpression'
bRealtimePreview
Type: bool
If TRUE, an preview of the expression is generated in realtime in the material editor.
Desc
Type: string
A description that level designers can add (shows in the material editor UI).
Internal variables
bIsParameterExpression
Type: bool
Indicates that this is a 'parameter' type of expression and should always be loaded (ie not cooked away) because we might want the default parameter.
Compound
Type: MaterialExpressionCompound
Modifiers: const
A reference to the compound expression this material expression belongs to.
EditorX
Type: int
EditorY
Type: int