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UE3:MaterialInstanceActor (UDK)

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UDK Object >> Actor >> MaterialInstanceActor
Package: 
Engine
This class in other games:
UT3

Utility class designed to allow you to connect a MaterialInterface to a Matinee action.

Properties[edit]

Property group 'MaterialInstanceActor'[edit]

MatInst[edit]

Type: MaterialInstanceConstant

Pointer to MaterialInterface that we want to control paramters of using Matinee.

Default values[edit]

Property Value
bNoDelete True
CollisionType COLLIDE_CustomDefault
Components[0] SpriteComponent'Sprite'
TickGroup TG_DuringAsyncWork

Subobjects[edit]

Sprite[edit]

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True
ReplacementPrimitive None
Sprite Texture2D'EditorResources.MatInstActSprite'