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UE3:MaterialInstanceActor (UDK)
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Utility class designed to allow you to connect a MaterialInterface to a Matinee action.
Properties[edit]
Property group 'MaterialInstanceActor'[edit]
MatInst[edit]
Type: MaterialInstanceConstant
Pointer to MaterialInterface that we want to control paramters of using Matinee.
Default values[edit]
Property | Value |
---|---|
bNoDelete | True |
CollisionType | COLLIDE_CustomDefault |
Components[0] | SpriteComponent'Sprite' |
TickGroup | TG_DuringAsyncWork |
Subobjects[edit]
Sprite[edit]
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
ReplacementPrimitive | None |
Sprite | Texture2D'EditorResources.MatInstActSprite' |