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UE3:MessagingSpectator (UT3)

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UT3 Object >> Actor >> Controller >> PlayerController >> Admin >> MessagingSpectator
Package: 
WebAdmin
Direct subclasses:
ChatLog, TeamChatProxy
This class in other games:
UT, U2, UE2Runtime, U2XMP, UT2003, UT2004

MessagingSpectator. Spectator base class for game helper spectators which receive messages

Copyright 2008 Epic Games, Inc. All Rights Reserved

Author: Michiel 'elmuerte' Hendriks, Josh Markiewicz

Properties

bSeamlessDelete

Type: bool

Modifiers: protected


Default values

Property Value
bAlwaysTick True
bIsPlayer False
CameraClass None

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: Admin.CollisionCylinder

No new values.

Sprite

Class: Engine.SpriteComponent

Inherits from: Admin.Sprite

No new values.

Delegates

ReceiveMessage

delegate ReceiveMessage (PlayerReplicationInfo Sender, string Msg, name Type)


Functions

Events

InitInputSystem

event InitInputSystem ()

Overrides: PlayerController.InitInputSystem


PlayerTick

event PlayerTick (float DeltaTime)

Overrides: PlayerController.PlayerTick

PlayerTick is only called if the PlayerController has a PlayerInput object. Therefore, it will not be called on servers for non-locally controlled playercontrollers

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Admin.PostBeginPlay


Reset

event Reset ()

Overrides: PlayerController.Reset


TeamMessage

reliable client event TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type, optional float MsgLifeTime)

Overrides: PlayerController.TeamMessage


Other instance functions

ClientGameEnded

reliable client function ClientGameEnded (Actor EndGameFocus, bool bIsWinner)

Overrides: PlayerController.ClientGameEnded


ClientReset

reliable client function ClientReset ()

Overrides: PlayerController.ClientReset


EnterStartState

function EnterStartState ()

Overrides: PlayerController.EnterStartState


GameHasEnded

function GameHasEnded (optional Actor EndGameFocus, optional bool bIsWinner)

Overrides: PlayerController.GameHasEnded


InitPlayerReplicationInfo

function InitPlayerReplicationInfo ()

Overrides: Controller.InitPlayerReplicationInfo

spawns and initializes the PlayerReplicationInfo for this Controller

isSeamlessDelete

function bool isSeamlessDelete ()


IsSpectating

function bool IsSpectating ()

Overrides: PlayerController.IsSpectating

Returns true if controller is spectating

States

NotPlaying

Modifiers: auto