Cogito, ergo sum
UE3:ModelComponent (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Component >> ActorComponent >> PrimitiveComponent >> ModelComponent |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
ComponentIndex
Type: int
Modifiers: transient, native, const, noexport
(note that this is a WORD in C++, but alignment will make everything line up okay)
Edges
Modifiers: transient, native, const, noexport
Elements
Modifiers: transient, native, const, noexport
Model
Type: Object
Modifiers: transient, native, const, noexport
These mirror the C++ side properties. I'm making a class here so ModelComponent will get the defaultprops from the PrimitiveComponent base class
Nodes
Modifiers: transient, native, const, noexport
ZoneIndex
Type: int
Modifiers: transient, native, const, noexport
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bAcceptsDecals | True | ||||||
bAcceptsLights | True | ||||||
bUseAsOccluder | True | ||||||
bUsePrecomputedShadows | True | ||||||
CastShadow | True | ||||||
LightingChannels |
|