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UE3:MorphNodePose (UDK)

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UDK Object >> AnimObject >> MorphNodeBase >> MorphNodePose
Package: 
Engine
This class in other games:
UT3


Properties

Property group 'MorphNodePose'

MorphName

Type: name

Name of morph target to use for this pose node. Actual MorphTarget is looked up by name in the MorphSets array in the SkeletalMeshComponent.

Weight

Type: float

default weight is 1.f. But it can be scaled for tweaking.

Default value: 1.0

Internal variables

Target

Type: MorphTarget

Modifiers: transient

Cached pointer to actual MorphTarget object.

Native functions

SetMorphTarget

native final function SetMorphTarget (name MorphTargetName)

Set the MorphTarget to use for this MorphNodePose by name. Will find it in the owning SkeletalMeshComponent MorphSets array using FindMorphTarget.