My program doesn't have bugs. It just develops random features.

UE3:MotionBlurEffect (UDK)

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UDK Object >> PostProcessEffect >> MotionBlurEffect
Package: 
Engine
This class in other games:
UT3

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'MotionBlurEffect'[edit]

CameraRotationThreshold[edit]

Type: float

Threshhold for when to turn off motion blur when the camera rotates swiftly during a single frame (in degrees).

Default value: 90.0

CameraTranslationThreshold[edit]

Type: float

Threshhold for when to turn off motion blur when the camera translates swiftly during a single frame (in world units).

Default value: 10000.0

FullMotionBlur[edit]

Type: bool

Whether everything (static/dynamic objects) should motion blur or not. If disabled, only moving objects may blur.

Default value: True

MaxVelocity[edit]

Type: float

Maximum blur velocity amount. This is a clamp on the amount of blur.

Default value: 1.0

MotionBlurAmount[edit]

Type: float

This is a scale that could be considered as the "sensitivity" of the blur.

Default value: 0.5

Default values[edit]

Property Value
bShowInEditor False