Always snap to grid

UE3:MotionBlurEffect (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 08:40, 23 May 2008 by (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> PostProcessEffect >> MotionBlurEffect
Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'MotionBlurEffect'[edit]

CameraRotationThreshold[edit]

Type: float

Threshhold for when to turn off motion blur when the camera rotates swiftly during a single frame (in degrees).

Default value: 90.0

CameraTranslationThreshold[edit]

Type: float

Threshhold for when to turn off motion blur when the camera translates swiftly during a single frame (in world units).

Default value: 10000.0

FullMotionBlur[edit]

Type: bool

Whether everything (static/dynamic objects) should motion blur or not. If disabled, only moving objects may blur.

Default value: True

MaxVelocity[edit]

Type: float

Maximum blur velocity amount. This is a clamp on the amount of blur.

Default value: 1.0

MotionBlurAmount[edit]

Type: float

This is a scale that could be considered as the "sensitivity" of the blur.

Default value: 0.5

Default values[edit]

Property Value
bShowInEditor False