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UE3:MusicTrackDataStructures (UDK)

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UDK Object >> MusicTrackDataStructures
Package: 
Engine
This class in other games:
UT3


Structs

MusicTrackStruct

Modifiers: native

SoundCue TheSoundCue 
The soundCue to play *
bool bAutoPlay 
Controls whether or not the track is auto-played when it is attached to the scene.
bool bPersistentAcrossLevels 
Controls whether the sound is not stopped on a map change
float FadeInTime 
Time taken for sound to fade in when action is activated.
float FadeInVolumeLevel 
Volume the sound to should fade in to
float FadeOutTime 
Time take for sound to fade out when Stop input is fired.
float FadeOutVolumeLevel 
Volume the sound to should fade out to

Default values:

Property Value
FadeInTime 5.0
FadeInVolumeLevel 1.0
FadeOutTime 5.0
FadeOutVolumeLevel 0.0