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UE3:MusicTrackDataStructures (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> MusicTrackDataStructures |
Contents
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Structs
MusicTrackStruct
Modifiers: native
- SoundCue TheSoundCue
- The soundCue to play *
- bool bAutoPlay
- Controls whether or not the track is auto-played when it is attached to the scene.
- bool bPersistentAcrossLevels
- Controls whether the sound is not stopped on a map change
- float FadeInTime
- Time taken for sound to fade in when action is activated.
- float FadeInVolumeLevel
- Volume the sound to should fade in to
- float FadeOutTime
- Time take for sound to fade out when Stop input is fired.
- float FadeOutVolumeLevel
- Volume the sound to should fade out to
Default values:
Property | Value |
---|---|
FadeInTime | 5.0 |
FadeInVolumeLevel | 1.0 |
FadeOutTime | 5.0 |
FadeOutVolumeLevel | 0.0 |