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UE3:NavMeshObstacle (UDK)

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UDK Object >> Actor >> NavMeshObstacle
Package: 
Engine
Implemented interfaces
Interface_NavMeshPathObstacle


Properties[edit]

Property group 'NavMeshObstacle'[edit]

bEnabled[edit]

Type: bool


Default values[edit]

Property Value
CollisionType COLLIDE_CustomDefault
Components[0] SpriteComponent'Sprite'
Components[1] DrawBoxComponent'DrawBox0'

Subobjects[edit]

DrawBox0[edit]

Class: Engine.DrawBoxComponent

Property Value
BoxColor
Member Value
A 255
B 255
G 70
R 64
HiddenGame False
ReplacementPrimitive None

Sprite[edit]

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
ReplacementPrimitive None
Sprite Texture2D'EditorResources.S_Keypoint'

Functions[edit]

Native functions[edit]

RegisterObstacle[edit]

native function RegisterObstacle ()


UnRegisterObstacle[edit]

native function UnRegisterObstacle ()


Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

OnToggle[edit]

simulated function OnToggle (SeqAct_Toggle Action)


SetEnabled[edit]

function SetEnabled (bool bInEnabled)