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UE3:NavMeshObstacle (UDK)
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Contents
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Properties[edit]
[edit]
bEnabled[edit]
Type: bool
Default values[edit]
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
Components[0] | SpriteComponent'Sprite' |
Components[1] | DrawBoxComponent'DrawBox0' |
Subobjects[edit]
DrawBox0[edit]
Class: Engine.DrawBoxComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
BoxColor |
|
||||||||||
HiddenGame | False | ||||||||||
ReplacementPrimitive | None |
Sprite[edit]
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
ReplacementPrimitive | None |
Sprite | Texture2D'EditorResources.S_Keypoint' |
Functions[edit]
Native functions[edit]
RegisterObstacle[edit]
native function RegisterObstacle ()
UnRegisterObstacle[edit]
native function UnRegisterObstacle ()
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
OnToggle[edit]
simulated function OnToggle (SeqAct_Toggle Action)
SetEnabled[edit]
function SetEnabled (bool bInEnabled)