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UE3:NavMeshObstacle (UDK)

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UDK Object >> Actor >> NavMeshObstacle
Package: 
Engine
Implemented interfaces
Interface_NavMeshPathObstacle


Properties

Property group 'NavMeshObstacle'

bEnabled

Type: bool


Default values

Property Value
CollisionType COLLIDE_CustomDefault
Components[0] SpriteComponent'Sprite'
Components[1] DrawBoxComponent'DrawBox0'

Subobjects

DrawBox0

Class: Engine.DrawBoxComponent

Property Value
BoxColor
Member Value
A 255
B 255
G 70
R 64
HiddenGame False
ReplacementPrimitive None

Sprite

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
ReplacementPrimitive None
Sprite Texture2D'EditorResources.S_Keypoint'

Functions

Native functions

RegisterObstacle

native function RegisterObstacle ()


UnRegisterObstacle

native function UnRegisterObstacle ()


Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions

OnToggle

simulated function OnToggle (SeqAct_Toggle Action)


SetEnabled

function SetEnabled (bool bInEnabled)