UE3:NxCylindricalForceFieldCapsule (UDK): Difference between revisions

From Unreal Wiki, The Unreal Engine Documentation Site
No edit summary
 
m 1 revision: class descriptions for UDK January update (part 3)
 
(One intermediate revision by the same user not shown)
Line 74: Line 74:
'''Overrides:''' {{tl|DoInitRBPhys|NxForceField}}
'''Overrides:''' {{tl|DoInitRBPhys|NxForceField}}


<!-- enter function description -->
This is used to InitRBPhys for a dynamically spawned ForceField.
Used for starting RBPhsys on dyanmically spawned force fields.  This will probably need to set some transient pointer to NULL

Latest revision as of 05:42, 17 January 2010

UDK Object >> Actor >> NxForceField >> NxCylindricalForceField >> NxCylindricalForceFieldCapsule
Package:
Engine


Properties

Property group 'NxCylindricalForceFieldCapsule'

RenderComponent

Type: DrawCapsuleComponent

Used to preview the radius of the force.

Default value: DrawCapsuleComponent'DrawCapsule0'

Default values

Property Value
Components[0] DrawCapsuleComponent'DrawCapsule0'
Components[1] SpriteComponent'Sprite'
ForceHeight 200.0

Subobjects

DrawCapsule0

Class: Engine.DrawCapsuleComponent

Property Value
ReplacementPrimitive None

Sprite

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True
ReplacementPrimitive None
Sprite Texture2D'EditorResources.S_RadForce'

Native functions

DoInitRBPhys

native function DoInitRBPhys ()

Overrides: NxForceField.DoInitRBPhys

This is used to InitRBPhys for a dynamically spawned ForceField. Used for starting RBPhsys on dyanmically spawned force fields. This will probably need to set some transient pointer to NULL