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UE3:NxCylindricalForceField (UDK)

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UDK Object >> Actor >> NxForceField >> NxCylindricalForceField
Package: 
Engine
Direct subclass:
NxCylindricalForceFieldCapsule


Properties

Property group 'NxCylindricalForceField'

EscapeVelocity

Type: float

Modifiers: interp

Velocity above which the radial force is ignored.

ForceHeight

Type: float

Modifiers: interp

Height of force cylinder

ForceRadius

Type: float

Modifiers: interp

Radius of influence of the force at the bottom of the cylinder.

Default value: 200.0

ForceTopRadius

Type: float

Modifiers: interp

Radius of the force field at the top

HeightOffset

Type: float

Modifiers: interp

Offset from the actor base to the center of the force field

LiftFalloffHeight

Type: float

Modifiers: interp

Lift falloff height, 0-1, lift starts to fall off in a linear way above this height

LiftStrength

Type: float

Modifiers: interp

Strength of the force applied along the cylinder axis

RadialStrength

Type: float

Modifiers: interp

Strength of the force applied by this actor.

RotationalStrength

Type: float

Modifiers: interp

Rotational strength of the force applied around the cylinder axis.

UseSpecialRadialForce

Type: bool

Whether to use a special radial force

Internal variables

Kernel

Type: pointer{class NxForceFieldKernelSample}

Modifiers: const, native, transient

custom force field kernel