Mostly Harmless

UE3:NxGenericForceField (UDK)

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UDK Object >> Actor >> NxForceField >> NxGenericForceField
Package: 
Engine
Direct subclasses:
NxGenericForceFieldBox, NxGenericForceFieldCapsule


Properties

Property group 'NxGenericForceField'

Constant

Type: Object.Vector

Constant force vector that is applied inside force volume

Coordinates

Type: NxForceFieldGeneric.FFG_ForceFieldCoordinates

Type of Coordinates to define the force field

FalloffLinear

Type: Object.Vector

Linear falloff for vector in chosen coordinate system

FalloffQuadratic

Type: Object.Vector

Quadratic falloff for vector in chosen coordinate system

Noise

Type: Object.Vector

Vector that scales random noise added to the force

PositionMultiplierX

Type: Object.Vector

Rows of matrix that defines force depending on position

PositionMultiplierY

Type: Object.Vector


PositionMultiplierZ

Type: Object.Vector


PositionTarget

Type: Object.Vector

Vector that defines force depending on position

TorusRadius

Type: float

Radius of torus in case toroidal coordinate system is used

Default value: 1.0

VelocityMultiplierX

Type: Object.Vector

Rows of matrix that defines force depending on velocity

VelocityMultiplierY

Type: Object.Vector


VelocityMultiplierZ

Type: Object.Vector


VelocityTarget

Type: Object.Vector

Vector that defines force depending on velocity

Internal variables

LinearKernel

Type: pointer{class UserForceFieldLinearKernel}

Modifiers: const, native, transient

linear force field kernel