I don't need to test my programs. I have an error-correcting modem.
UE3:NxTornadoAngularForceField (UDK)
Object >> Actor >> NxForceField >> NxTornadoAngularForceField |
- Package:
- Engine
- Direct subclass:
- NxTornadoAngularForceFieldCapsule
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
Property group 'NxTornadoAngularForceField'
BSpecialRadialForceMode
Type: bool
EscapeVelocity
Type: float
Modifiers: interp
Velocity above which the radial force is ignored.
ForceHeight
Type: float
Modifiers: interp
Height of force cylinder
ForceRadius
Type: float
Modifiers: interp
Radius of influence of the force at the bottom of the cylinder.
Default value: 200.0
ForceTopRadius
Type: float
Modifiers: interp
Radius of the force field at the top
HeightOffset
Type: float
Modifiers: interp
Offset from the actor base to the center of the force field
LiftFalloffHeight
Type: float
Modifiers: interp
Lift falloff height, 0-1, lift starts to fall off in a linear way above this height
LiftStrength
Type: float
Modifiers: interp
Strength of the force applied along the cylinder axis
RadialStrength
Type: float
Modifiers: interp
Strength of the force applied by this actor.
RotationalStrength
Type: float
Modifiers: interp
Rotational strength of the force applied around the cylinder axis.
SelfRotationStrength
Type: float
Modifiers: interp
Internal variables
Kernel
Type: pointer{class NxForceFieldKernelTornadoAngular}
Modifiers: const, native, transient
custom force field kernel