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UE3:OnlineGameSettings (UDK)

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UDK Object >> Settings >> OnlineGameSettings
Package: 
Engine
Direct subclass:
UTGameSettingsCommon
This class in other games:
UT3

Holds the base configuration settings for an online game

Properties[edit]

bAllowInvites[edit]

Type: bool

Modifiers: databinding

Whether the match allows invitations for this session or not

Default value: True

bAllowJoinInProgress[edit]

Type: bool

Modifiers: databinding

Whether joining in progress is allowed or not

Default value: True

bAllowJoinViaPresence[edit]

Type: bool

Modifiers: databinding

Whether joining via player presence is allowed or not

Default value: True

bAllowJoinViaPresenceFriendsOnly[edit]

Type: bool

Modifiers: databinding

Whether joining via player presence is allowed for friends only or not

bHasSkillUpdateInProgress[edit]

Type: bool

Modifiers: const

Whether there is a skill update in progress or not (don't do multiple at once)

bIsDedicated[edit]

Type: bool

Modifiers: databinding

Whether this server is a dedicated server or not

bIsLanMatch[edit]

Type: bool

Modifiers: databinding

This game will be lan only and not be visible to external players

bShouldAdvertise[edit]

Type: bool

Modifiers: databinding

Whether this match is publicly advertised on the online service

Default value: True

BuildUniqueId[edit]

Type: int

Modifiers: const

Used to keep different builds from seeing each other during searches

bUsesArbitration[edit]

Type: bool

Modifiers: databinding

Whether the session should use arbitration or not

bUsesPresence[edit]

Type: bool

Modifiers: databinding

Whether to display user presence information or not

Default value: True

bUsesStats[edit]

Type: bool

Modifiers: databinding

Whether the match should gather stats or not

Default value: True

bWasFromInvite[edit]

Type: bool

Modifiers: const

Whether the game is an invitation or searched for game

GameState[edit]

Type: OnlineSubsystem.EOnlineGameState

Modifiers: const, databinding

The current state of the online game

MatchQuality[edit]

Type: float

Modifiers: databinding

Represents how good a match this is in a range from 0 to 1

NumOpenPrivateConnections[edit]

Type: int

Modifiers: databinding

The number of private connections that are available (read only)

NumOpenPublicConnections[edit]

Type: int

Modifiers: databinding

The number of publicly available connections that are available (read only)

NumPrivateConnections[edit]

Type: int

Modifiers: databinding

The number of connections that are private (invite/password) only

NumPublicConnections[edit]

Type: int

Modifiers: databinding

The number of publicly available connections advertised

OwningPlayerId[edit]

Type: OnlineSubsystem.UniqueNetId

The unique net id of the player that owns this game

OwningPlayerName[edit]

Type: string

Modifiers: databinding

The owner of the game

PingInMs[edit]

Type: int

Modifiers: databinding

The ping of the server in milliseconds (-1 means the server was unreachable)

ServerNonce[edit]

Type: Object.qword

Modifiers: const

The server's nonce for this session