UE3:OnlineSubsystemGameSpy delegates (UT3): Difference between revisions
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'''Parameters:''' | '''Parameters:''' | ||
* ''ErrorStatus'' - whether the account created successfully or not | * ''ErrorStatus'' - whether the account created successfully or not | ||
====OnDeviceSelectionComplete==== | |||
{{code|delegate '''OnDeviceSelectionComplete''' ([[bool]] '''bWasSuccessful''')}} | |||
'''Specified by:''' {{tl|OnDeviceSelectionComplete|OnlinePlayerInterfaceEx}} | |||
Delegate used when the device selection request has completed | |||
'''Parameters:''' | |||
* ''bWasSuccessful'' - true if the async action completed without error, false if there was an error | |||
====OnExternalUIChange==== | ====OnExternalUIChange==== | ||
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'''Parameters:''' | '''Parameters:''' | ||
* ''Player'' - the player that is talking | * ''Player'' - the player that is talking | ||
====OnProfileDataChanged==== | |||
{{code|delegate '''OnProfileDataChanged''' ()}} | |||
'''Specified by:''' {{tl|OnProfileDataChanged|OnlinePlayerInterfaceEx}} | |||
Called when an external change to player profile data has occured | |||
====OnReadContentAnnouncementsCompleted==== | ====OnReadContentAnnouncementsCompleted==== | ||
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Delegate fired when a storage device change is detected | Delegate fired when a storage device change is detected | ||
====OnUnlockAchievementComplete==== | |||
{{code|delegate '''OnUnlockAchievementComplete''' ([[bool]] '''bWasSuccessful''')}} | |||
'''Specified by:''' {{tl|OnUnlockAchievementComplete|OnlinePlayerInterfaceEx}} | |||
Delegate used when the achievement unlocking has completed | |||
'''Parameters:''' | |||
* ''bWasSuccessful'' - true if the async action completed without error, false if there was an error | |||
====OnWriteProfileSettingsComplete==== | ====OnWriteProfileSettingsComplete==== |
Latest revision as of 02:20, 16 August 2009
Object >> OnlineSubsystem >> OnlineSubsystemCommonImpl >> OnlineSubsystemGameSpy (delegates) |
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Delegates
OnAddFriendByNameComplete
Specified by: OnlinePlayerInterface.OnAddFriendByNameComplete
Called when a friend invite arrives for a local player
Parameters:
- bWasSuccessful - true if successfully added, false if not found or failed
OnConnectionStatusChange
Specified by: OnlineSystemInterface.OnConnectionStatusChange
Delegate fire when the online server connection state changes
Parameters:
- ConnectionStatus - the new connection status
OnControllerChange
Specified by: OnlineSystemInterface.OnControllerChange
Delegate fired when the controller becomes dis/connected
Parameters:
- ControllerId - the id of the controller that changed connection state
- bIsConnected - whether the controller connected (true) or disconnected (false)
OnCreateOnlineAccountCompleted
Specified by: OnlineAccountInterface.OnCreateOnlineAccountCompleted
Delegate used in notifying the UI/game that the account creation completed
Parameters:
- ErrorStatus - whether the account created successfully or not
OnDeviceSelectionComplete
Specified by: OnlinePlayerInterfaceEx.OnDeviceSelectionComplete
Delegate used when the device selection request has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnExternalUIChange
Specified by: OnlineSystemInterface.OnExternalUIChange
Delegate fired when an external UI display state changes (opening/closing)
Parameters:
- bIsOpening - whether the external UI is opening or closing
OnFlushOnlineStatsComplete
Specified by: OnlineStatsInterface.OnFlushOnlineStatsComplete
Delegate called when the stats flush operation has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnFriendInviteReceived
Specified by: OnlinePlayerInterface.OnFriendInviteReceived
Called when a friend invite arrives for a local player
Parameters:
- LocalUserNum - the user that is receiving the invite
- RequestingPlayer - the player sending the friend request
- RequestingNick - the nick of the player sending the friend request
- Message - the message to display to the recipient
Returns:
- true if successful, false otherwise
OnFriendMessageReceived
Specified by: OnlinePlayerInterface.OnFriendMessageReceived
Called when a friend invite arrives for a local player
Parameters:
- LocalUserNum - the user that is receiving the invite
- SendingPlayer - the player sending the friend request
- SendingNick - the nick of the player sending the friend request
- Message - the message to display to the recipient
Returns:
- true if successful, false otherwise
OnFriendsChange
Specified by: OnlinePlayerInterface.OnFriendsChange
Delegate used in friends list change notifications
OnJoinFriendGameComplete
Specified by: OnlinePlayerInterface.OnJoinFriendGameComplete
Called once the join task has completed
Parameters:
- bWasSuccessful - the session was found and is joinable, false otherwise
OnKeyboardInputComplete
Specified by: OnlinePlayerInterface.OnKeyboardInputComplete
Delegate used when the keyboard input request has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnLinkStatusChange
Specified by: OnlineSystemInterface.OnLinkStatusChange
Delegate fired when the network link status changes
Parameters:
- bIsConnected - whether the link is currently connected or not
OnLoginCancelled
Specified by: OnlinePlayerInterface.OnLoginCancelled
Delegate used to notify when a login request was cancelled by the user
OnLoginChange
Specified by: OnlinePlayerInterface.OnLoginChange
Delegate used in login notifications
OnLoginFailed
Specified by: OnlinePlayerInterface.OnLoginFailed
Delegate used in notifying the UI/game that the manual login failed
Parameters:
- LocalUserNum - the controller number of the associated user
- ErrorCode - the async error code that occurred
OnLogoutCompleted
Specified by: OnlinePlayerInterface.OnLogoutCompleted
Delegate used in notifying the UI/game that the manual logout completed
Parameters:
- bWasSuccessful - whether the async call completed properly or not
OnMutingChange
Specified by: OnlinePlayerInterface.OnMutingChange
Delegate used in mute list change notifications
OnPlayerTalking
Specified by: OnlineVoiceInterface.OnPlayerTalking
Called when a player is talking either locally or remote. This will be called once for each active talker each frame.
Parameters:
- Player - the player that is talking
OnProfileDataChanged
Specified by: OnlinePlayerInterfaceEx.OnProfileDataChanged
Called when an external change to player profile data has occured
OnReadContentAnnouncementsCompleted
Specified by: OnlineNewsInterface.OnReadContentAnnouncementsCompleted
Delegate used in notifying the UI/game that the content announcements read operation completed
Parameters:
- bWasSuccessful - true if the read completed ok, false otherwise
OnReadFriendsComplete
Specified by: OnlinePlayerInterface.OnReadFriendsComplete
Delegate used when the friends read request has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnReadGameNewsCompleted
Specified by: OnlineNewsInterface.OnReadGameNewsCompleted
Delegate used in notifying the UI/game that the news read operation completed
Parameters:
- bWasSuccessful - true if the read completed ok, false otherwise
OnReadOnlineStatsComplete
Specified by: OnlineStatsInterface.OnReadOnlineStatsComplete
Notifies the interested party that the last stats read has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnReadProfileSettingsComplete
Specified by: OnlinePlayerInterface.OnReadProfileSettingsComplete
Delegate used when the last read profile settings request has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnReceivedGameInvite
Specified by: OnlinePlayerInterface.OnReceivedGameInvite
Called when the online system receives a game invite that needs handling
Parameters:
- LocalUserNum - the user that is receiving the invite
- InviterName - the nick name of the person sending the invite
OnRecognitionComplete
Specified by: OnlineVoiceInterface.OnRecognitionComplete
Called when speech recognition for a given player has completed. The consumer of the notification can call GetRecognitionResults() to get the words that were recognized
OnRegisterHostStatGuidComplete
Specified by: OnlineStatsInterface.OnRegisterHostStatGuidComplete
Called when the host stat guid registration is complete
Parameters:
- bWasSuccessful - whether the registration has completed or not
OnStorageDeviceChange
Specified by: OnlineSystemInterface.OnStorageDeviceChange
Delegate fired when a storage device change is detected
OnUnlockAchievementComplete
Specified by: OnlinePlayerInterfaceEx.OnUnlockAchievementComplete
Delegate used when the achievement unlocking has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnWriteProfileSettingsComplete
Specified by: OnlinePlayerInterface.OnWriteProfileSettingsComplete
Delegate used when the last write profile settings request has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error