Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Difference between revisions of "UE3:PBRuleNodeCorner (UDK)"
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m (1 revision: class descriptions for UDK January update (part 4)) |
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Latest revision as of 05:44, 17 January 2010
Object >> PBRuleNodeBase >> PBRuleNodeCorner |
- Package:
- Engine
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Properties[edit]
Property group 'PBRuleNodeCorner'[edit]
Angles[edit]
Type: array<RBCornerAngleInfo>
Set of angles of corner angle, each corresponds to an output of this node
bNoMeshForConcaveCorners[edit]
Type: bool
If TRUE, no space left or mesh added in concave corners.
bUseAdjacentRulesetForRightGap[edit]
Type: bool
If TRUE, look at face on the right to see how much gap to leave on right edge. If FALSE, just use CornerSize on left and right side Note, this only works when rulesets have the same corner size down the entire height - when looking at adjacent face, the top-left corner size is used.
CornerShapeOffset[edit]
Type: float
How far from start of curve mesh region to actually chamfer/round adjust roff poly corner
CornerSize[edit]
Type: float
Amount to split off left (and maybe right) of supplied scope, based on left/right edge angles
Default value: 256.0
CornerType[edit]
Type: ProcBuilding.EPBCornerType
How to adjust the roof/floor poly to fit with this corner mesh
FlatThreshold[edit]
Type: float
Angle in degrees at which point surfaces are considered co-planar, and corner mesh is not added
Default value: 5.0
RoundCurvature[edit]
Type: float
Controls the curvature when using EPBC_Round- essentially 'pulls' the tangent handles further.
Default value: 1.0
RoundTesselation[edit]
Type: int
If CornerType is set to EPBC_Round, how many tesselation steps to take around the corner
Default value: 4
Structs[edit]
RBCornerAngleInfo[edit]
Modifiers: native
Struct containing info about each decision angle
- float Angle
- Angle (in degrees)
- float CornerSize
- If non-zero, overrides the base CornerSize for this particular angle
Default values:
Property | Value |
---|---|
Angle | 0.0 |
CornerSize | 0.0 |