Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "UE3:PBRuleNodeSize (UDK)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Talk)
m (1 revision: class descriptions for UDK January update (part 4))
 
(No difference)

Latest revision as of 05:44, 17 January 2010

UDK Object >> PBRuleNodeBase >> PBRuleNodeSize
Package: 
Engine


Properties[edit]

Property group 'PBRuleNodeSize'[edit]

bUseTopLevelScopeSize[edit]

Type: bool

If TRUE, uses the size of the entire building face, rather than just the area passed in to this rule

DecisionSize[edit]

Type: float

If size if less than this, fire < output, otherwise fire >=

Default value: 512.0

SizeAxis[edit]

Type: ProcBuildingRuleset.EProcBuildingAxis

Axis to check size of

Default values[edit]

Property Value
NextRules[0]
Member Value
LinkName 'Less'
NextRules[1]
Member Value
LinkName 'Greater/Equal'