My program doesn't have bugs. It just develops random features.

UE3:ParticleModuleBeamBase (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> ParticleModule >> ParticleModuleBeamBase
Package: 
Engine
Direct subclasses:
ParticleModuleBeamModifier, ParticleModuleBeamNoise, ParticleModuleBeamSource, ParticleModuleBeamTarget
This class in other games:
UDK

ParticleModuleBeamBase

The base class for all Beam modules.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Enums[edit]

Beam2SourceTargetMethod[edit]

The method to use in determining the source/target

PEB2STM_Default 
Default - use the distribution.

This is the fallback for when other modes can't be resolved.

PEB2STM_UserSet 
UserSet - use the user set value.

Primarily intended for weapon effects.

PEB2STM_Emitter 
Emitter - use the emitter position as the source/target.
PEB2STM_Particle 
Particle - use the particles from a given emitter in the system.

The name of the emitter should be set in <Source/Target>Name.

PEB2STM_Actor 
Actor - use the actor as the source/target.

The name of the actor should be set in <Source/Target>Name.

Beam2SourceTargetTangentMethod[edit]

The method to use in determining the source/target tangent

PEB2STTM_Direct 
Direct - a direct line between source and target.
PEB2STTM_UserSet 
UserSet - use the user set value.
PEB2STTM_Distribution 
Distribution - use the distribution.
PEB2STTM_Emitter 
Emitter - use the emitter direction.