I love the smell of UnrealEd crashing in the morning. – tarquin

UE3:ParticleModuleBeamTarget (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UDK Object >> ParticleModule >> ParticleModuleBeamBase >> ParticleModuleBeamTarget
Package: 
Engine
This class in other games:
UT3

ParticleModuleBeamTarget

This module implements a single target for a beam emitter.

Properties

Property group 'Target'

bLockTarget

Type: bool

Whether to lock the Target to the life of the particle.

bLockTargetStength

Type: bool

Whether to lock the Target to the life of the particle.

bLockTargetTangent

Type: bool

Whether to lock the Target to the life of the particle.

bTargetAbsolute

Type: bool

Whether to treat the as an absolute position in world space.

LockRadius

Type: float

Default target-point information to use if the beam method is endpoint.

Default value: 10.0

Target

Type: DistributionVector.RawDistributionVector

Default target-point information to use if the beam method is endpoint.

Default value:

Member Value
Distribution DistributionTarget
LookupTable
  1. 50.0
  2. 50.0
  3. 50.0
  4. 50.0
  5. 50.0
  6. 50.0
  7. 50.0
  8. 50.0
LookupTableChunkSize 3
LookupTableNumElements 1
Op 1

TargetMethod

Type: ParticleModuleBeamBase.Beam2SourceTargetMethod

The method flag.

TargetName

Type: name

The target point sources of each beam, when using the end point method.

TargetStrength

Type: DistributionFloat.RawDistributionFloat

The strength of the tangent from the Target point for each beam.

Default value:

Member Value
Distribution DistributionTargetStrength
LookupTable
  1. 25.0
  2. 25.0
  3. 25.0
  4. 25.0
LookupTableChunkSize 1
LookupTableNumElements 1
Op 1

TargetTangent

Type: DistributionVector.RawDistributionVector

The tangent for the Target point for each beam.

Default value:

Member Value
Distribution DistributionTargetTangent
LookupTable
  1. 0.0
  2. 1.0
  3. 1.0
  4. 0.0
  5. 0.0
  6. 1.0
  7. 0.0
  8. 0.0
LookupTableChunkSize 3
LookupTableNumElements 1
Op 1

TargetTangentMethod

Type: ParticleModuleBeamBase.Beam2SourceTargetTangentMethod

The method to use for the Target tangent.