Cogito, ergo sum
UE3:ParticleModuleLocation (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by (Talk)
Object >> ParticleModule >> ParticleModuleLocationBase >> ParticleModuleLocation |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
Property group 'Location'[edit]
StartLocation[edit]
Type: DistributionVector.RawDistributionVector
The location the particle should be emitted, relative to the emitter. Retrieved using the EmitterTime at the spawn of the particle.
Default value:
Member | Value |
---|---|
Distribution | DistributionStartLocation |
LookupTable |
|
LookupTableChunkSize | 3 |
LookupTableNumElements | 1 |
Op | 1 |
Default values[edit]
Property | Value |
---|---|
bSpawnModule | True |
bSupported3DDrawMode | True |