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UE3:ParticleModuleMaterialByParameter (UDK)

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UDK Object >> ParticleModule >> ParticleModuleMaterialBase >> ParticleModuleMaterialByParameter
Package: 
Engine
This class in other games:
UT3


Properties

Property group 'ParticleModuleMaterialByParameter'

DefaultMaterials

Type: array<MaterialInterface>

Modifiers: editfixedsize

The default materials to use when the MaterialParameter is not found.

MaterialParameters

Type: array<name>

For Sprite and SubUV emitters only the first entry in these arrays will be valid. For Mesh emitters the code will try to match the order of the materials to the ones in the mesh material arrays.

See: UParticleModuleMaterialByParameter::Update

Default values

Property Value
bUpdateModule True