I don't need to test my programs. I have an error-correcting modem.

UE3:ParticleModuleMeshRotation (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UDK Object >> ParticleModule >> ParticleModuleRotationBase >> ParticleModuleMeshRotation
Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'Rotation'[edit]

bInheritParent[edit]

Type: bool

If TRUE, apply the parents rotation as well.

StartRotation[edit]

Type: DistributionVector.RawDistributionVector

Initial rotation in ROTATIONS (1 = 360 degrees). The value is retrieved using the EmitterTime.

Default value:

Member Value
Distribution DistributionStartRotation
LookupTable
  1. 0.0
  2. 360.0
  3. 0.0
  4. 0.0
  5. 0.0
  6. 360.0
  7. 360.0
  8. 360.0
  9. 0.0
  10. 0.0
  11. 0.0
  12. 360.0
  13. 360.0
  14. 360.0
LookupTableChunkSize 6
LookupTableNumElements 2
Op 2

Default values[edit]

Property Value
bSpawnModule True