My program doesn't have bugs. It just develops random features.
UE3:ParticleModuleOrbitBase (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> ParticleModule >> ParticleModuleOrbitBase |
- Package:
- Engine
- Direct subclass:
- ParticleModuleOrbit
- This class in other games:
- UDK
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Properties[edit]
Property group 'Orbit'[edit]
bUseEmitterTime[edit]
Type: bool
If TRUE, distribution values will be retrieved using the EmitterTime. If FALSE (default), they will be retrieved using the Particle.RelativeTime.