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Difference between revisions of "UE3:ParticleModuleOrbit (UT3)"
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Latest revision as of 07:40, 23 May 2008
Object >> ParticleModule >> ParticleModuleOrbitBase >> ParticleModuleOrbit |
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Chaining'[edit]
ChainMode[edit]
Type: EOrbitChainMode
Default value: EOChainMode_Link
Property group 'Offset'[edit]
OffsetAmount[edit]
Type: DistributionVector.RawDistributionVector
Offset The amount to offset the sprite from the particle positon.
Default value:
Member | Value |
---|---|
Distribution | DistributionOffsetAmount |
LookupTable |
|
LookupTableChunkSize | 6 |
LookupTableNumElements | 2 |
Op | 2 |
OffsetOptions[edit]
Type: OrbitOptions
Default value:
Member | Value |
---|---|
bProcessDuringSpawn | True |
Property group 'Rotation'[edit]
RotationAmount[edit]
Type: DistributionVector.RawDistributionVector
Rotation The amount to rotate the offset about the particle positon. In 'Turns' 0.0 = no rotation 0.5 = 180 degree rotation 1.0 = 360 degree rotation
Default value:
Member | Value |
---|---|
Distribution | DistributionRotationAmount |
LookupTable |
|
LookupTableChunkSize | 6 |
LookupTableNumElements | 2 |
Op | 2 |
RotationOptions[edit]
Type: OrbitOptions
Default value:
Member | Value |
---|---|
bProcessDuringSpawn | True |
Property group 'RotationRate'[edit]
RotationRateAmount[edit]
Type: DistributionVector.RawDistributionVector
RotationRate The rate at which to rotate the offset about the particle positon. In 'Turns' 0.0 = no rotation 0.5 = 180 degree rotation 1.0 = 360 degree rotation
Default value:
Member | Value |
---|---|
Distribution | DistributionRotationRateAmount |
LookupTable |
|
LookupTableChunkSize | 6 |
LookupTableNumElements | 2 |
Op | 2 |
RotationRateOptions[edit]
Type: OrbitOptions
Default value:
Member | Value |
---|---|
bProcessDuringSpawn | True |
Default values[edit]
Property | Value |
---|---|
bSpawnModule | True |
bUpdateModule | True |
Enums[edit]
EOrbitChainMode[edit]
Chaining options Orbit modules will chain together in the order they appear in the module stack. The combination of a module with the one prior to it is defined by using one of the following enumerations:
- EOChainMode_Add
- Add the module values to the previous results
- EOChainMode_Scale
- Multiply the module values by the previous results
- EOChainMode_Link
- 'Break' the chain and apply the values from the previous results
Structs[edit]
OrbitOptions[edit]
Modifiers: native
OrbitOptions structure Container struct for holding options on the data updating for the module.
- bool bProcessDuringSpawn
- Whether to process the data during spawning.
- bool bProcessDuringUpdate
- Whether to process the data during updating.
- bool bUseEmitterTime
- Whether to use emitter time during data retrieval.
Default values:
Property | Value |
---|---|
bProcessDuringSpawn | True |