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UE3:ParticleModuleTrailSource (UT3)
Object >> ParticleModule >> ParticleModuleTrailBase >> ParticleModuleTrailSource |
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ParticleModuleTrailSource
This module implements a single source for a Trail emitter.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Source'[edit]
bInheritRotation[edit]
Type: bool
Interhit particle rotation - only valid for SourceMethod of PET2SRCM_Particle
bLockSourceStength[edit]
Type: bool
Whether to lock the source to the life of the particle
SelectionMethod[edit]
Type: ParticleModule.EParticleSourceSelectionMethod
Particle selection method, when using the SourceMethod of Particle
Default value: EPSSM_Sequential
SourceMethod[edit]
Type: ETrail2SourceMethod
The method flag
SourceName[edit]
Type: name
The strength of the tangent from the source point for each Trail
SourceOffsetCount[edit]
Type: int
SourceOffsetCount The number of source offsets that can be expected to be found on the instance. These must be named TrailSourceOffset#
SourceOffsetDefaults[edit]
Type: array<Object.Vector>
Modifiers: editfixedsize
Default offsets from the source(s). If there are < MaxBeamCount slots, the grabbing of values will simply wrap.
SourceStrength[edit]
Type: DistributionFloat.RawDistributionFloat
The strength of the tangent from the source point for each Trail
Default value:
Member | Value |
---|---|
Distribution | DistributionSourceStrength |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
Enums[edit]
ETrail2SourceMethod[edit]
- PET2SRCM_Default
- Default - use the emitter position.
This is the fallback for when other modes can't be resolved.
- PET2SRCM_Particle
- Particle - use the particles from a given emitter in the system.
The name of the emitter should be set in SourceName.
- PET2SRCM_Actor
- Actor - use the actor as the source.
The name of the actor should be set in SourceName.