Always snap to grid

UE3:ParticleModuleTypeDataMesh (UT3)

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UT3 Object >> ParticleModule >> ParticleModuleTypeDataBase >> ParticleModuleTypeDataMesh
Package: 
Engine
Direct subclass:
ParticleModuleTypeDataMeshNxFluid
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'Mesh'

bOverrideMaterial

Type: bool

If TRUE, us the emitter material when rendering, rather than the one applied to the statis mesh used.

CastShadows

Type: bool


DoCollisions

Type: bool


Mesh

Type: StaticMesh

The Base Mesh

MeshAlignment

Type: EMeshScreenAlignment


Enums

EMeshScreenAlignment

PSMA_MeshFaceCameraWithRoll 
PSMA_MeshFaceCameraWithSpin 
PSMA_MeshFaceCameraWithLockedAxis