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UE3:PhATSkeletalMeshComponent (UT3)
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Object >> Component >> ActorComponent >> PrimitiveComponent >> MeshComponent >> SkeletalMeshComponent >> PhATSkeletalMeshComponent |
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Properties[edit]
AnimationSpaceBases[edit]
Type: array<Object.Matrix>
Modifiers: transient, native, const
Mesh-space matrices showing state of just animation (ie before physics) - useful for debugging!
PhATPtr[edit]
Type: pointer
Modifiers: transient, native, const
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
Animations | AnimNodeSequence'UnrealEd.Default__PhATSkeletalMeshComponent:AnimNodeSeq0' | ||||
bHasPhysicsAssetInstance | True | ||||
bUpdateJointsFromAnimation | True | ||||
ForcedLodModel | 1 | ||||
PhysicsWeight | 1.0 | ||||
RBCollideWithChannels |
|
Subobjects[edit]
AnimNodeSeq0[edit]
Class: Engine.AnimNodeSequence
Property | Value |
---|---|
bLooping | True |