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UE3:PhysXEmitterSpawnable (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Contents
- Package:
- Engine
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Properties
ParticleTemplate
Type: ParticleSystem
Modifiers: repnotify
VolumeFill
Type: pointer{FRBVolumeFill}
Modifiers: native
Default values
Property | Value |
---|---|
bDestroyOnSystemFinish | True |
bNetTemporary | True |
bNoDelete | False |
Subobjects
ArrowComponent0
Class: Engine.ArrowComponent
Inherits from: Emitter.ArrowComponent0
Property | Value |
---|---|
ReplacementPrimitive | None |
ParticleSystemComponent0
Class: Engine.ParticleSystemComponent
Inherits from: Emitter.ParticleSystemComponent0
Property | Value |
---|---|
ReplacementPrimitive | None |
SecondsBeforeInactive | 0.0 |
Sprite
Class: Engine.SpriteComponent
Inherits from: Emitter.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Structs
IndexedRBState
Modifiers: native
- Object.Vector CenterOfMass
- Object.Vector LinearVelocity
- Object.Vector AngularVelocity
- int Index
RBVolumeFill
Modifiers: native
- array<IndexedRBState> RBStates
- array<Object.Vector> Positions
Functions
Native functions
Term
native function Term ()
Events
Destroyed
event Destroyed ()
Overrides: Actor.Destroyed
ReplicatedEvent
simulated event ReplicatedEvent (name VarName)
Overrides: Emitter.ReplicatedEvent
SetTemplate
simulated event SetTemplate (ParticleSystem NewTemplate, optional bool bDestroyOnFinish)
Overrides: Emitter.SetTemplate