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UE3:PhysXEmitterSpawnable (UDK)

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UDK Object >> Actor >> Emitter >> PhysXEmitterSpawnable
Package: 
Engine


Properties

ParticleTemplate

Type: ParticleSystem

Modifiers: repnotify


VolumeFill

Type: pointer{FRBVolumeFill}

Modifiers: native


Default values

Property Value
bDestroyOnSystemFinish True
bNetTemporary True
bNoDelete False

Subobjects

ArrowComponent0

Class: Engine.ArrowComponent

Inherits from: Emitter.ArrowComponent0

Property Value
ReplacementPrimitive None

ParticleSystemComponent0

Class: Engine.ParticleSystemComponent

Inherits from: Emitter.ParticleSystemComponent0

Property Value
ReplacementPrimitive None
SecondsBeforeInactive 0.0

Sprite

Class: Engine.SpriteComponent

Inherits from: Emitter.Sprite

Property Value
ReplacementPrimitive None

Structs

IndexedRBState

Modifiers: native

Object.Vector CenterOfMass 
Object.Vector LinearVelocity 
Object.Vector AngularVelocity 
int Index 

RBVolumeFill

Modifiers: native

array<IndexedRBState> RBStates 
array<Object.Vector> Positions 

Functions

Native functions

Term

native function Term ()


Events

Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


ReplicatedEvent

simulated event ReplicatedEvent (name VarName)

Overrides: Emitter.ReplicatedEvent


SetTemplate

simulated event SetTemplate (ParticleSystem NewTemplate, optional bool bDestroyOnFinish)

Overrides: Emitter.SetTemplate