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UE3:PlayerStart (UT3)

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UT3 Object >> Actor >> NavigationPoint >> PlayerStart
Package: 
Engine
Direct subclasses:
UTTeamPlayerStart, UTWarfarePlayerStart
This class in other games:
RTNP, U1, UT, U2XMP, UT2004, UT2003, UE2Runtime, U2, UDK

Player start location. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'PlayerStart'[edit]

bEnabled[edit]

Type: bool


Default value: True

bPrimaryStart[edit]

Type: bool

None primary starts used only if no primary start available

Default value: True

Subobjects[edit]

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: NavigationPoint.Arrow

No new values.

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: NavigationPoint.CollisionCylinder

Property Value
CollisionHeight 80.0
CollisionRadius 40.0

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: NavigationPoint.PathRenderer

No new values.

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: NavigationPoint.Sprite

Property Value
Sprite Texture2D'EngineResources.S_Player'

Sprite2[edit]

Class: Engine.SpriteComponent

Inherits from: NavigationPoint.Sprite2

No new values.

Instance functions[edit]

OnToggle[edit]

simulated function OnToggle (SeqAct_Toggle action)

Overrides: NavigationPoint.OnToggle

Toggle the blocked state of a navigation point.