Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "UE3:PointLightComponent (UT3)"
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used to control when point light shadow mapping goes to a hack mode, the ShadowRadiusMultiplier is multiplied by the radius of object's bounding sphere | used to control when point light shadow mapping goes to a hack mode, the ShadowRadiusMultiplier is multiplied by the radius of object's bounding sphere | ||
− | '''Default value:''' 1. | + | '''Default value:''' 1.1 |
====Translation==== | ====Translation==== |
Latest revision as of 07:40, 23 May 2008
Object >> Component >> ActorComponent >> LightComponent >> PointLightComponent |
- Package:
- Engine
- Direct subclasses:
- SpotLightComponent, UTExplosionLight, UTShockBallLight, UTDarkmatchLight
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'PointLightComponent'[edit]
FalloffExponent[edit]
Type: float
Modifiers: interp
Controls the radial falloff of the light
Default value: 2.0
Radius[edit]
Type: float
Modifiers: interp
Default value: 1024.0
ShadowFalloffExponent[edit]
Type: float
falloff for shadow when using LightShadow_Modulate
Default value: 2.0
ShadowRadiusMultiplier[edit]
Type: float
Modifiers: interp
used to control when point light shadow mapping goes to a hack mode, the ShadowRadiusMultiplier is multiplied by the radius of object's bounding sphere
Default value: 1.1
Translation[edit]
Type: Object.Vector
Modifiers: const
Internal variables[edit]
CachedParentToWorld[edit]
Type: Object.Matrix
Modifiers: const
Todo: remove me please
PreviewLightRadius[edit]
Type: DrawLightRadiusComponent
Modifiers: const
Native functions[edit]
SetTranslation[edit]
native final function SetTranslation (Object.Vector NewTranslation)