Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "UE3:PointLightComponent (UT3)"

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used to control when point light shadow mapping goes to a hack mode, the ShadowRadiusMultiplier is multiplied by the radius of object's bounding sphere
 
used to control when point light shadow mapping goes to a hack mode, the ShadowRadiusMultiplier is multiplied by the radius of object's bounding sphere
  
'''Default value:''' 1.0
+
'''Default value:''' 1.1
  
 
====Translation====
 
====Translation====

Latest revision as of 07:40, 23 May 2008

UT3 Object >> Component >> ActorComponent >> LightComponent >> PointLightComponent
Package: 
Engine
Direct subclasses:
SpotLightComponent, UTExplosionLight, UTShockBallLight, UTDarkmatchLight
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'PointLightComponent'[edit]

FalloffExponent[edit]

Type: float

Modifiers: interp

Controls the radial falloff of the light

Default value: 2.0

Radius[edit]

Type: float

Modifiers: interp


Default value: 1024.0

ShadowFalloffExponent[edit]

Type: float

falloff for shadow when using LightShadow_Modulate

Default value: 2.0

ShadowRadiusMultiplier[edit]

Type: float

Modifiers: interp

used to control when point light shadow mapping goes to a hack mode, the ShadowRadiusMultiplier is multiplied by the radius of object's bounding sphere

Default value: 1.1

Translation[edit]

Type: Object.Vector

Modifiers: const


Internal variables[edit]

CachedParentToWorld[edit]

Type: Object.Matrix

Modifiers: const

Todo: remove me please

PreviewLightRadius[edit]

Type: DrawLightRadiusComponent

Modifiers: const


Native functions[edit]

SetTranslation[edit]

native final function SetTranslation (Object.Vector NewTranslation)