I'm a doctor, not a mechanic
UE3:PointLightComponent (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 07:40, 23 May 2008 by (Talk)
Object >> Component >> ActorComponent >> LightComponent >> PointLightComponent |
- Package:
- Engine
- Direct subclasses:
- SpotLightComponent, UTExplosionLight, UTShockBallLight, UTDarkmatchLight
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'PointLightComponent'
FalloffExponent
Type: float
Modifiers: interp
Controls the radial falloff of the light
Default value: 2.0
Radius
Type: float
Modifiers: interp
Default value: 1024.0
ShadowFalloffExponent
Type: float
falloff for shadow when using LightShadow_Modulate
Default value: 2.0
ShadowRadiusMultiplier
Type: float
Modifiers: interp
used to control when point light shadow mapping goes to a hack mode, the ShadowRadiusMultiplier is multiplied by the radius of object's bounding sphere
Default value: 1.1
Translation
Type: Object.Vector
Modifiers: const
Internal variables
CachedParentToWorld
Type: Object.Matrix
Modifiers: const
Todo: remove me please
PreviewLightRadius
Type: DrawLightRadiusComponent
Modifiers: const
Native functions
SetTranslation
native final function SetTranslation (Object.Vector NewTranslation)