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UE3:PointLightMovable (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> Actor >> Light >> PointLight >> PointLightMovable |
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Movable version of PointLight.
Default values[edit]
Property | Value |
---|---|
bHardAttach | True |
bMovable | True |
bStatic | False |
TickGroup | TG_DuringAsyncWork |
Subobjects[edit]
DrawLightRadius0[edit]
Class: Engine.DrawLightRadiusComponent
Inherits from: PointLight.DrawLightRadius0
Property | Value |
---|---|
ReplacementPrimitive | None |
DrawLightSourceRadius0[edit]
Class: Engine.DrawLightRadiusComponent
Inherits from: PointLight.DrawLightSourceRadius0
Property | Value |
---|---|
ReplacementPrimitive | None |
PointLightComponent0[edit]
Class: Engine.PointLightComponent
Inherits from: PointLight.PointLightComponent0
Property | Value | ||||
---|---|---|---|---|---|
CastDynamicShadows | True | ||||
LightAffectsClassification | LAC_DYNAMIC_AND_STATIC_AFFECTING | ||||
LightingChannels |
|
||||
PreviewLightRadius | DrawLightRadiusComponent'Engine.Default__PointLightMovable:DrawLightRadius0' | ||||
PreviewLightSourceRadius | DrawLightRadiusComponent'Engine.Default__PointLightMovable:DrawLightSourceRadius0' | ||||
UseDirectLightMap | False |
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: PointLight.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite | Texture2D'EditorResources.LightIcons.Light_Point_Moveable_DynamicsAndStatics' |