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UE3:PointLightMovable (UDK)

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Revision as of 11:47, 6 November 2009 by (Talk)

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UDK Object >> Actor >> Light >> PointLight >> PointLightMovable
Package: 
Engine
This class in other games:
UT3

Movable version of PointLight.

Default values[edit]

Property Value
bHardAttach True
bMovable True
bStatic False
TickGroup TG_DuringAsyncWork

Subobjects[edit]

DrawLightRadius0[edit]

Class: Engine.DrawLightRadiusComponent

Inherits from: PointLight.DrawLightRadius0

Property Value
ReplacementPrimitive None

DrawLightSourceRadius0[edit]

Class: Engine.DrawLightRadiusComponent

Inherits from: PointLight.DrawLightSourceRadius0

Property Value
ReplacementPrimitive None

PointLightComponent0[edit]

Class: Engine.PointLightComponent

Inherits from: PointLight.PointLightComponent0

Property Value
CastDynamicShadows True
LightAffectsClassification LAC_DYNAMIC_AND_STATIC_AFFECTING
LightingChannels
Member Value
Dynamic True
PreviewLightRadius DrawLightRadiusComponent'Engine.Default__PointLightMovable:DrawLightRadius0'
PreviewLightSourceRadius DrawLightRadiusComponent'Engine.Default__PointLightMovable:DrawLightSourceRadius0'
UseDirectLightMap False

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: PointLight.Sprite

Property Value
ReplacementPrimitive None
Sprite Texture2D'EditorResources.LightIcons.Light_Point_Moveable_DynamicsAndStatics'