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UE3:PointLightToggleable (UDK)

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UDK Object >> Actor >> Light >> PointLight >> PointLightToggleable
Package: 
Engine
This class in other games:
UT3

Toggleable version of PointLight.

Default values

Property Value
bHardAttach True
bStatic False
TickGroup TG_DuringAsyncWork

Subobjects

DrawLightRadius0

Class: Engine.DrawLightRadiusComponent

Inherits from: PointLight.DrawLightRadius0

Property Value
ReplacementPrimitive None

DrawLightSourceRadius0

Class: Engine.DrawLightRadiusComponent

Inherits from: PointLight.DrawLightSourceRadius0

Property Value
ReplacementPrimitive None

PointLightComponent0

Class: Engine.PointLightComponent

Inherits from: PointLight.PointLightComponent0

Property Value
LightmassSettings
Member Value
IndirectLightingScale 0.0
PreviewLightRadius DrawLightRadiusComponent'Engine.Default__PointLightToggleable:DrawLightRadius0'
PreviewLightSourceRadius DrawLightRadiusComponent'Engine.Default__PointLightToggleable:DrawLightSourceRadius0'
UseDirectLightMap False

Sprite

Class: Engine.SpriteComponent

Inherits from: PointLight.Sprite

Property Value
ReplacementPrimitive None
Sprite Texture2D'EditorResources.LightIcons.Light_Point_Toggleable_Statics'

Structs

CheckpointRecord

bool bEnabled 

Instance functions

ApplyCheckpointRecord

function ApplyCheckpointRecord (const out CheckpointRecord Record)


CreateCheckpointRecord

function CreateCheckpointRecord (out CheckpointRecord Record)


ShouldSaveForCheckpoint

function bool ShouldSaveForCheckpoint ()