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UE3:PortalTeleporter (UDK)
Object >> Actor >> SceneCaptureActor >> SceneCaptureReflectActor >> SceneCapturePortalActor >> PortalTeleporter |
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Properties
Property group 'PortalTeleporter'
bMovablePortal
Type: bool
whether or not encroachers (movers, vehicles, and such) can move this portal
SisterPortal
Type: PortalTeleporter
destination portal
TextureResolutionX
Type: int
resolution for texture render target; must be a power of 2
Default value: 256
TextureResolutionY
Type: int
resolution for texture render target; must be a power of 2
Default value: 256
Internal variables
bAlwaysTeleportNonPawns
Type: bool
if true, non-Pawn actors are always teleporter, regardless of their bCanTeleport flag
Default value: True
bCanTeleportVehicles
Type: bool
whether or not this PortalTeleporter works on vehicles
MyMarker
Type: PortalMarker
marker on path network for AI
Default values
Property | Value |
---|---|
bBlockActors | True |
bCollideActors | True |
bMovable | False |
bWorldGeometry | True |
CollisionComponent | StaticMeshComponent'StaticMeshComponent2' |
Subobjects
SceneCapturePortalComponent0
Class: Engine.SceneCapturePortalComponent
Inherits from: SceneCapturePortalActor.SceneCapturePortalComponent0
No new values.
StaticMeshComponent1
Class: Engine.StaticMeshComponent
Inherits from: SceneCapturePortalActor.StaticMeshComponent1
Property | Value |
---|---|
ReplacementPrimitive | None |
StaticMeshComponent2
Class: Engine.StaticMeshComponent
Inherits from: SceneCapturePortalActor.StaticMeshComponent2
Property | Value |
---|---|
CollideActors | True |
HiddenGame | False |
ReplacementPrimitive | None |
Functions
Native functions
CreatePortalTexture
creates and initializes a TextureRenderTarget2D with size equal to our TextureResolutionX and TextureResolutionY properties
TransformActor
TransformHitLocation
transform the given location to be relative to SisterPortal
TransformVectorDir
transform the given movement vector to be relative to SisterPortal
Other instance functions
StopsProjectile
Overrides: Actor.StopsProjectile